#ifndef SESSION_H
#define SESSION_H
#include <list>
#include "Wheel.h"


/**
  * Session manages everything that happens in the game session
  *
  * @author kresimir.spes
  */
class Session
{
public:
    Session();
   /**
     * list of object pointers managed by this session object
     */
    std::list<Wheel*> mObjects;


};

#endif
